Ghostwire Tokyo is based on his fight on old Japanese practices

Kenji Kimura, director of Ghostwire Tokyo, has revealed the details and inspirations behind the elementary, man-swinging, magical finger weapon of the game, which is seen in the trailers and previews of the game, and although they suited theoretically strongly to the Japanese folklore of Ghostwire, they work similar to weapons in practice.

In the latest edition of the EDGE magazine (No. 369), Kimura explains that the hand gestures are based on a Japanese practice called “Kuji-Kiri”, an old series of gestures that were developed to channel energy, people Heal and clean cure. It is still visible today in Buddhist practices.

However, the function of these hand gestures will be much easier to understand, especially for Western viewers. There are three different types of elemental shots that can be thrown out of their hands says Kimura, and they will behave like weapons, which we already know from other action video games.

The first is wind that acts like a kind of pistol and allows you to fire multiple shots. The second is water, and this element behaves more like a shotgun that propagates its projectiles in a wider pattern. The last elementary attack is fire, and that is more of an explosion weapon with a sphere of action comparing Kimura with a rocket launcher.

However, it is not so easy as each of these elementary skills also has an alternative fire mode that allows you to recharge the attack for a modified attack. These attacks enable you to quickly do your supernatural enemies when they go to eagle eyes, but they also leave them open for counterattacks if they miss them.

Ghostwire: Tokyo - PlayStation Showcase 2021:

The elemental attacks can also be upgraded with new skills when you collect and climb EP, so you can access things like a penetrating shot or larger AOE, depending on the type of upgraded element.

The PC Player 24 had the opportunity to participate in a press event in which Ghostwire Tokyo gameplay was shown in more detail. You can read our thoughts about why it does not look like a Shinji Mikami game or whether his battle can compensate for the formal-looking open world while waiting for the release date of Ghostwire Tokyo.

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